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NOT YET RECRUITING
NCT07509489
NA

Comparing Game-Based Reward Systems to Support Children's Engagement: A Randomized Study

Sponsor: Charles University, Czech Republic

View on ClinicalTrials.gov

Summary

This Randomized Control Trial evaluates the impact of different gamification-based incentive schemes (levels, streaks and their combination) on adherence to target behaviors in children. Participants are randomized into four groups with different types of motivational frameworks.

Official title: Effect of Gamification-Based Incentive Schemes on Behavioral Adherence in Children: A Randomized Controlled Trial

Key Details

Gender

All

Age Range

9 Years - 12 Years

Study Type

INTERVENTIONAL

Enrollment

160

Start Date

2026-03-28

Completion Date

2027-12-01

Last Updated

2026-04-03

Healthy Volunteers

No

Conditions

Interventions

BEHAVIORAL

Streak-based

Participants use a mobile application with gamification elements. Daily completion of target behaviors maintains engagement streaks. Longer streaks unlock virtual items and higher-value financial rewards.

BEHAVIORAL

Level-based

Participants use a mobile application that incorporates gamification elements. Completing target behaviors within the app earns points, which contribute to progression through predefined levels. Advancement to higher levels results in higher financial rewards.

BEHAVIORAL

Combined: level and streak

Participants use a mobile application with gamification elements. Points earned from completing target behaviors contribute to level progression, while consecutive daily engagement unlocks streak-based rewards. Both mechanisms operate simultaneously to provide financial incentives for achievement and consistency.

BEHAVIORAL

Control

Participants use a mobile application that includes gamification elements (e.g., points, levels, or streak indicators) as part of the user interface. However, these in-app gamification features are not financially incentivized. Monetary rewards are determined by questionnaire compliance.