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Comparing Game-Based Reward Systems to Support Children's Engagement: A Randomized Study
Sponsor: Charles University, Czech Republic
Summary
This Randomized Control Trial evaluates the impact of different gamification-based incentive schemes (levels, streaks and their combination) on adherence to target behaviors in children. Participants are randomized into four groups with different types of motivational frameworks.
Official title: Effect of Gamification-Based Incentive Schemes on Behavioral Adherence in Children: A Randomized Controlled Trial
Key Details
Gender
All
Age Range
9 Years - 12 Years
Study Type
INTERVENTIONAL
Enrollment
160
Start Date
2026-03-28
Completion Date
2027-12-01
Last Updated
2026-04-03
Healthy Volunteers
No
Conditions
Interventions
Streak-based
Participants use a mobile application with gamification elements. Daily completion of target behaviors maintains engagement streaks. Longer streaks unlock virtual items and higher-value financial rewards.
Level-based
Participants use a mobile application that incorporates gamification elements. Completing target behaviors within the app earns points, which contribute to progression through predefined levels. Advancement to higher levels results in higher financial rewards.
Combined: level and streak
Participants use a mobile application with gamification elements. Points earned from completing target behaviors contribute to level progression, while consecutive daily engagement unlocks streak-based rewards. Both mechanisms operate simultaneously to provide financial incentives for achievement and consistency.
Control
Participants use a mobile application that includes gamification elements (e.g., points, levels, or streak indicators) as part of the user interface. However, these in-app gamification features are not financially incentivized. Monetary rewards are determined by questionnaire compliance.