Clinical Research Directory
Browse clinical research sites, groups, and studies.
Group Digital Gaming: Experiences of Older Adults Living With Dementia in an Activity for Cognitive Impairment
Sponsor: George Mason University
Summary
The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of dementia, using Obie Technology by employing a pretest and posttest design with a mixed methods approach.
Key Details
Gender
All
Age Range
Any - Any
Study Type
INTERVENTIONAL
Enrollment
24
Start Date
2023-08-01
Completion Date
2024-04-30
Last Updated
2026-04-21
Healthy Volunteers
No
Conditions
Interventions
Group-Based Digital Gaming
The interactive digital gaming activity is delivered using Obie Technology. Various games are projected onto the table's surface, and participants interacted with them by "touching" the images with their hands. The system included sensors that detected hand movements, making the activity fully interactive. More than 200 games are available. Some examples of the popular games include Mahjong, in which participants match identical tiles by touching them, and Around the World, in which participants identify the correct objects based on the country's flag, such as selecting a double-decker London bus for the United Kingdom. For many games, difficulty levels are adjustable, which is especially useful for games that involves math. Games are chosen based on participants' requests as well as facilitators' recommendations.
Locations (1)
George Mason University
Fairfax, Virginia, United States