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Visual Training Effects in Esports Players
Sponsor: Balikesir University
Summary
This randomized controlled study aims to investigate the acute effects of a single session of web-based visual training on balance, reaction time, and cognitive function in professional e-sports players. Participants will be randomly assigned to either a web-based visual training group or a control group. The intervention group will receive a single approximately 25-minute session including eye relaxation, eye movement exercises, convergence-divergence, accommodation, figure-ground perception, and visual attention exercises. The control group will receive no intervention. Balance, reaction time, and cognitive function will be assessed at baseline and immediately after the intervention.
Official title: The Effect of Web-Based Visual Training on Balance, Reaction Time, and Cognitive Function in Professional Esports Players
Key Details
Gender
All
Age Range
12 Years - 30 Years
Study Type
INTERVENTIONAL
Enrollment
30
Start Date
2026-03-15
Completion Date
2026-04-28
Last Updated
2026-05-06
Healthy Volunteers
Yes
Interventions
Web-Based Visual Training
Participants received a single session of web-based visual training lasting approximately 25 minutes. The session included eye relaxation, eye movement exercises, convergence-divergence, accommodation, figure-ground perception, and visual attention exercises.
Locations (1)
Balikesir University
Balıkesir, Bigadiç, Turkey (Türkiye)