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VR-Based Cognitive Stimulation Games for Delirium Prevention
Sponsor: The Methodist Hospital Research Institute
Summary
This trial aims to evaluate the feasibility, safety, and acceptability of a virtual reality (VR)-based cognitive stimulation game to reduce postoperative delirium among older surgical patients at high risk due to pre-existing cognitive impairment.
Official title: Virtual Reality-Based Cognitive Stimulation Games for Enhancing Attention and Preventing Delirium in Older Surgical Patients With Cognitive Impairment
Key Details
Gender
All
Age Range
Any - 65 Years
Study Type
INTERVENTIONAL
Enrollment
90
Start Date
2026-04-24
Completion Date
2029-05-01
Last Updated
2026-06-11
Healthy Volunteers
No
Conditions
Interventions
Virtual Reality Software
The ReCognition virtual reality (VR) software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions. The VR session will occur once per day for 20 minutes.
Virtual Reality movies
This virtual reality software is delivered via an Oculus Quest 2 device. The Oculus Quest 2 device will be used to watch an educational movie. The VR session will occur once per day for 20 minutes.
Nurse led control arm
Reality orientation therapy focused on time, place, and person, administered twice daily, typically at the beginning and end of nursing shifts.
Locations (2)
Houston Methodist Hospital
Houston, Texas, United States
Houston Methodist Research Insititute
Houston, Texas, United States