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ACTIVE NOT RECRUITING
NCT07655882
NA

Virtual Reality for Walking and Balance in Older Adults

Sponsor: University of Faisalabad

View on ClinicalTrials.gov

Summary

Falls are common in older adults due to aging-related problems with walking (gait) and balance. Virtual Reality (VR) is a new technology that creates interactive video game-like exercises. This study aims to see if VR training works better than traditional physical therapy exercises for improving walking and balance in adults aged 60 years and older who live in the community. Half of the 36 participants will use a VR headset to play movement games, while the other half will do standard exercises like tandem walking. We will measure their walking speed, step length, and balance before and after 4-6 weeks of training.

Official title: Effects of Virtual Reality on Gait and Balance in Community Dwelling Older Adults: A Randomized Controlled Trial

Key Details

Gender

All

Age Range

60 Years - Any

Study Type

INTERVENTIONAL

Enrollment

36

Start Date

2026-02-01

Completion Date

2026-07-01

Last Updated

2026-06-18

Healthy Volunteers

No

Interventions

DEVICE

Virtual Reality Headset

Immersive VR system (e.g., Meta Quest 2 or similar) running interactive rehabilitation software. Duration: 30-45 minutes. Frequency: 2-3 times per week. Duration of intervention: 4-6 weeks.

OTHER

Conventional Gait and Balance Training

Standard physiotherapy protocol including tandem stance, single-leg stance, sit-to-stand, walking over obstacles, and multidirectional weight shifts. Duration: 30-45 minutes. Frequency: 2-3 times per week. Duration: 4-6 weeks.

Locations (1)

The University of Faisalabad

Faisalābad, Punjab Province, Pakistan