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Immersive Virtual Reality Training for Phlebotomy Skills in Nursing Students
Sponsor: Al-Quds University
Summary
This randomized controlled trial aims to evaluate the effect of immersive virtual reality (VR) training on nursing students' learning outcomes in phlebotomy skills. The study compares immersive VR-based simulation with traditional task trainer-based simulation. A total sample of undergraduate nursing students is randomly assigned to either the experimental group (VR training) or the control group (task trainer training). The intervention focuses on improving self-efficacy, reducing anxiety, and enhancing clinical performance in venipuncture skills. Outcomes are measured at three time points: pre-test, immediate post-test, and follow-up. Self-efficacy, anxiety, and clinical performance are assessed using validated scales. The study seeks to determine whether immersive VR provides a more effective and engaging learning experience compared to conventional simulation methods in nursing education.
Official title: The Effect of Immersive VR Phlebotomy on Nursing Students Self-efficacy, Anxiety and Clinical Performance: Randomize Clinical Trial
Key Details
Gender
All
Age Range
18 Years - 22 Years
Study Type
INTERVENTIONAL
Enrollment
60
Start Date
2026-04-15
Completion Date
2026-05-24
Last Updated
2026-06-29
Healthy Volunteers
Yes
Interventions
Immersive Virtual Reality Training
Immersive VR-based phlebotomy training simulation designed to improve self-efficacy, reduce anxiety, and enhance clinical performance.
Part-Task Trainer Simulation Training
Traditional phlebotomy training using a part-task trainer arm simulation.
Locations (1)
Al-Quds University
Abū Dīs, Jerusalem, Palestinian Territories