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COMPLETED
NCT07673224
NA

Immersive Virtual Reality Training for Phlebotomy Skills in Nursing Students

Sponsor: Al-Quds University

View on ClinicalTrials.gov

Summary

This randomized controlled trial aims to evaluate the effect of immersive virtual reality (VR) training on nursing students' learning outcomes in phlebotomy skills. The study compares immersive VR-based simulation with traditional task trainer-based simulation. A total sample of undergraduate nursing students is randomly assigned to either the experimental group (VR training) or the control group (task trainer training). The intervention focuses on improving self-efficacy, reducing anxiety, and enhancing clinical performance in venipuncture skills. Outcomes are measured at three time points: pre-test, immediate post-test, and follow-up. Self-efficacy, anxiety, and clinical performance are assessed using validated scales. The study seeks to determine whether immersive VR provides a more effective and engaging learning experience compared to conventional simulation methods in nursing education.

Official title: The Effect of Immersive VR Phlebotomy on Nursing Students Self-efficacy, Anxiety and Clinical Performance: Randomize Clinical Trial

Key Details

Gender

All

Age Range

18 Years - 22 Years

Study Type

INTERVENTIONAL

Enrollment

60

Start Date

2026-04-15

Completion Date

2026-05-24

Last Updated

2026-06-29

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Immersive Virtual Reality Training

Immersive VR-based phlebotomy training simulation designed to improve self-efficacy, reduce anxiety, and enhance clinical performance.

BEHAVIORAL

Part-Task Trainer Simulation Training

Traditional phlebotomy training using a part-task trainer arm simulation.

Locations (1)

Al-Quds University

Abū Dīs, Jerusalem, Palestinian Territories