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The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation
Sponsor: Karadeniz Technical University
Summary
In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels. 1. The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge. 2. The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.
Key Details
Gender
All
Age Range
18 Years - Any
Study Type
INTERVENTIONAL
Enrollment
86
Start Date
2023-03-21
Completion Date
2024-05-28
Last Updated
2026-07-08
Healthy Volunteers
Yes
Interventions
web-based gamification application
This application consists of various question contents of different types. When the student enters the application, he/she sees the practice questions and the countdown timer for the specified time on the screen. The student has the opportunity to track his/her total score and average ranking within the class after each exercise he/she solves on the leaderboard. In this practice, questions were prepared based on the procedural steps in the skill assessment forms, enabling students to reinforce their psychomotor skills.
Locations (1)
Karadeniz Technical University
Trabzon, Trabzon, Turkey (Türkiye)