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Escape Room-Based Learning in a Neurological Rehabilitation Course: Academic Achievement, Performance, and Student Experience
Sponsor: Lokman Hekim University
Summary
This study will evaluate the effects of an escape room-based learning activity in an undergraduate neurological rehabilitation course for physiotherapy and rehabilitation students. Third-year students enrolled in the Neurological Rehabilitation course will participate in a team-based educational escape room consisting of six stations. The stations will require students to apply knowledge and clinical reasoning skills related to neurological conditions, sensory assessment, the ASIA Impairment Scale, walking aids, neurological evaluation methods, and rehabilitation decision-making. The study will assess academic achievement, escape room performance, student satisfaction, and student experiences. Academic outcomes may be compared with course results from the previous academic year. Escape room performance measures will include completion time, completed stations, solved puzzles, hints received, errors made, and rubric-based performance scores. Students will also complete a satisfaction questionnaire, and a subgroup of volunteer students will participate in individual interviews. Participation will be voluntary and will not affect course grades. The activity may involve temporary video recording solely for same-day debriefing; recordings will not be used as research data and will be permanently deleted immediately after debriefing. No medical intervention or biological sample collection will be performed.
Official title: Escape Room Learning in Neurological Rehabilitation
Key Details
Gender
All
Age Range
Any - Any
Study Type
INTERVENTIONAL
Enrollment
60
Start Date
2026-08-01
Completion Date
2026-12-20
Last Updated
2026-07-17
Healthy Volunteers
Yes
Interventions
Escape Room-Based Learning
The intervention will be delivered as a structured educational escape room activity within the Neurological Rehabilitation course. Participating students will be assigned to teams of approximately seven students and will complete the activity in a university laboratory arranged as an escape room. The intervention will include three phases: Prebriefing, Gameplay, Debriefing
Locations (1)
Lokman Hekim University, Ankara, Ankara
Ankara, Turkey (Türkiye)