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COMPLETED
NCT07728110
NA

The Effect of Taboo Game-Based Reinforcement on Medication Instruction

Sponsor: Ankara Medipol University

View on ClinicalTrials.gov

Summary

Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level. Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level. This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.

Key Details

Gender

All

Age Range

18 Years - Any

Study Type

INTERVENTIONAL

Enrollment

111

Start Date

2026-04-02

Completion Date

2026-06-17

Last Updated

2026-07-27

Healthy Volunteers

Yes

Interventions

OTHER

Game

Using taboo game

OTHER

Question-and-answer method

Using the question-and-answer method as reinforcement.

Locations (1)

Siirt University

Siirt, Turkey (Türkiye)