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The Effect of Taboo Game-Based Reinforcement on Medication Instruction
Sponsor: Ankara Medipol University
Summary
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level. Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level. This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.
Key Details
Gender
All
Age Range
18 Years - Any
Study Type
INTERVENTIONAL
Enrollment
111
Start Date
2026-04-02
Completion Date
2026-06-17
Last Updated
2026-07-27
Healthy Volunteers
Yes
Conditions
Interventions
Game
Using taboo game
Question-and-answer method
Using the question-and-answer method as reinforcement.
Locations (1)
Siirt University
Siirt, Turkey (Türkiye)