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NOT YET RECRUITING
NCT07784933
NA

Immersive Gamified Virtual Reality-Based Training for Children With Attention Deficit Hyperactivity Disorder

Sponsor: The Hong Kong Polytechnic University

View on ClinicalTrials.gov

Summary

This study evaluates a gamified virtual reality (VR) training program designed to help children with ADHD. Participants will be randomly assigned to one of three groups: the VR training group, a traditional training group, or a waitlist group. Children in both training groups will complete 12 sessions over three weeks. To measure the program's effectiveness, researchers will test all participants four times: before the study starts, immediately after the training ends, and at 3-month and 6-month follow-ups. Finally, children from the VR group will be interviewed after the 6-month check-in to share their experiences, including the benefits and challenges they encountered.

Official title: Immersive Gamified Virtual Reality-Based Training for Children With Attention Deficit Hyperactivity Disorder for Enhancing Social Skills: A Randomized Controlled Trial

Key Details

Gender

All

Age Range

6 Years - 12 Years

Study Type

INTERVENTIONAL

Enrollment

120

Start Date

2027-01-02

Completion Date

2028-08-30

Last Updated

2026-08-25

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Immersive gamified virtual reality-based training (iGameVRT)

The immersive gamified virtual reality training intervention provides children with repeated practice in coding and interpreting social cues within a controlled and safe environment. The intervention includes immediate feedback and reinforcement mechanisms, enabling children to refine their responses effectively. The virtual reality environment is designed with social challenges of varying complexities, allowing children to play and learn engagingly.

BEHAVIORAL

Traditional social skills training

Social skills training integrates cognitive restructuring to address underlying thoughts and beliefs, alongside behaviour modification strategies to build and strengthen social skills.