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Artificial Intelligence-Supported Digital Game and Exercise Applications in Children With Autism and Typically Developing Children
Sponsor: Burdur Mehmet Akif Ersoy University
Summary
The goal of this study is to learn how artificial intelligence-supported digital games and exercise activities affect children with autism spectrum disorder and typically developing children aged 6 to 10 years. The main questions it aims to answer are: Do the digital game and exercise activities improve children's motor skills? Do the activities affect repetitive behaviors, working memory, and brain activity? Researchers will compare children who take part in the digital game and exercise activities with children who do not take part in these activities. Participants will complete assessments before and after the study. Children in the intervention group will take part in artificial intelligence-supported digital game and exercise activities. Researchers will assess children's motor skills, working memory, behaviors, and brain activity.
Official title: Examining the Effects of Artificial Intelligence-Supported Digital Game and Exercise Applications on Children With Autism and Typically Developing Children With a Holistic Approach
Key Details
Gender
All
Age Range
6 Years - 10 Years
Study Type
INTERVENTIONAL
Enrollment
60
Start Date
2026-09-30
Completion Date
2027-01-30
Last Updated
2026-09-03
Healthy Volunteers
Yes
Conditions
Interventions
Movement-Based Digital Game Intervention
The intervention consists of a 10-week movement-based digital game program specifically developed for children aged 6-10 years. Participants in the intervention groups will attend two sessions per week, with each session lasting approximately 60 minutes. Sessions include warm-up, movement-based digital game activities, and cool-down. The digital games are delivered using an interactive projection system and require children to perform active body movements in response to visual and game-based tasks. Activities progressively target balance, coordination, locomotor skills, object control, hand-eye coordination, bilateral coordination, rhythm, reaching, jumping, changing direction, body awareness, and target-directed movements. Game difficulty and movement demands are progressively adjusted throughout the intervention period.
Locations (1)
Burdur Mehmet Akif Ersoy University
Burdur, Burdur, Turkey (Türkiye)