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NOT YET RECRUITING
NCT07803172
NA

Artificial Intelligence-Supported Digital Game and Exercise Applications in Children With Autism and Typically Developing Children

Sponsor: Burdur Mehmet Akif Ersoy University

View on ClinicalTrials.gov

Summary

The goal of this study is to learn how artificial intelligence-supported digital games and exercise activities affect children with autism spectrum disorder and typically developing children aged 6 to 10 years. The main questions it aims to answer are: Do the digital game and exercise activities improve children's motor skills? Do the activities affect repetitive behaviors, working memory, and brain activity? Researchers will compare children who take part in the digital game and exercise activities with children who do not take part in these activities. Participants will complete assessments before and after the study. Children in the intervention group will take part in artificial intelligence-supported digital game and exercise activities. Researchers will assess children's motor skills, working memory, behaviors, and brain activity.

Official title: Examining the Effects of Artificial Intelligence-Supported Digital Game and Exercise Applications on Children With Autism and Typically Developing Children With a Holistic Approach

Key Details

Gender

All

Age Range

6 Years - 10 Years

Study Type

INTERVENTIONAL

Enrollment

60

Start Date

2026-09-30

Completion Date

2027-01-30

Last Updated

2026-09-03

Healthy Volunteers

Yes

Conditions

Interventions

BEHAVIORAL

Movement-Based Digital Game Intervention

The intervention consists of a 10-week movement-based digital game program specifically developed for children aged 6-10 years. Participants in the intervention groups will attend two sessions per week, with each session lasting approximately 60 minutes. Sessions include warm-up, movement-based digital game activities, and cool-down. The digital games are delivered using an interactive projection system and require children to perform active body movements in response to visual and game-based tasks. Activities progressively target balance, coordination, locomotor skills, object control, hand-eye coordination, bilateral coordination, rhythm, reaching, jumping, changing direction, body awareness, and target-directed movements. Game difficulty and movement demands are progressively adjusted throughout the intervention period.

Locations (1)

Burdur Mehmet Akif Ersoy University

Burdur, Burdur, Turkey (Türkiye)