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Self-Directed Upper Extremity Gaming in Inpatients With Stroke
Sponsor: Milap Sandhu
Summary
STRIVE uses a camera mounted on the in-room TV and a connected laptop to track arm and hand movements during gameplay via markerless motion capture. No controllers or wearable sensors are required, and patients initiate a session with a single button on the TV remote. Games target clinically relevant movements such as reaching and grasping, with difficulty adapting to the user.
Official title: Self-Directed Upper Extremity Gaming in Inpatients With Stroke: A Feasibility Study
Key Details
Gender
All
Age Range
18 Years - Any
Study Type
INTERVENTIONAL
Enrollment
30
Start Date
2026-07-20
Completion Date
2027-12-20
Last Updated
2026-09-08
Healthy Volunteers
No
Conditions
Interventions
Self-Directed Therapeutic Rehab using In-room Virtual Entertainment (STRIVE)
In-room upper extremity gaming system using markerless motion tracking
Locations (1)
Shirley Ryan AbilityLab
Chicago, Illinois, United States