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COMPLETED
NCT07813286
NA

Gamified Web-Based Mindfulness for University Student Stress

Sponsor: Universidad Peruana Cayetano Heredia

View on ClinicalTrials.gov

Summary

The goal of this clinical trial is to learn whether a brief gamified digital mindfulness intervention can reduce perceived stress among university students. The main questions it aims to answer are: * Does the digital mindfulness intervention reduce perceived stress, measured using the 10-item Perceived Stress Scale (PSS-10)? * Is the intervention usable and acceptable to university students? Researchers will compare participants assigned to the gamified digital mindfulness intervention with participants assigned to a control condition consisting of reading an informational article to determine whether the intervention produces a greater reduction in perceived stress. Participants will: * Complete a baseline assessment of perceived stress. * Be randomly assigned to the intervention or control group. * In the intervention group, complete five gamified mindfulness sessions of approximately three minutes each through a web application over a 10-day period. * In the control group, read an informational article. * Complete a follow-up assessment of perceived stress after the intervention period. * If assigned to the intervention group, complete a questionnaire assessing the application's usability and acceptability.

Official title: Mindfulness Meets Gamification: A Pilot Randomized Controlled Trial of a Web-Based Stress Reduction Intervention for University Students

Key Details

Gender

All

Age Range

18 Years - Any

Study Type

INTERVENTIONAL

Enrollment

20

Start Date

2024-12-09

Completion Date

2025-01-15

Last Updated

2026-09-10

Healthy Volunteers

Yes

Conditions

Interventions

BEHAVIORAL

Gamified Digital Mindfulness Intervention

A self-guided, gamified mindfulness intervention delivered through a web application. The intervention consisted of five guided mindfulness sessions, each lasting approximately three minutes, to be completed over a 10-day period. The sessions were designed to promote present-moment awareness and support stress management. The application incorporated gamification features to encourage engagement and progression through the intervention.

BEHAVIORAL

Informational Article

A written informational article related to mindfulness and stress management. Participants assigned to the active comparator arm were asked to read the article during the 10-day study period. They did not receive access to the gamified digital mindfulness application.

Locations (1)

Universidad Peruana Cayetano Heredia

Lima, Lima Province, Peru