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Comparative Study of Two Applications on Muscle Strength, Balance and Motor Function in Children With Down Syndrome.
Sponsor: Cairo University
Summary
To differentiate between the efficacy of virtual reality and whole-body vibration on muscle strength, balance and motor function in children with down syndrome.
Key Details
Gender
All
Age Range
6 Years - 10 Years
Study Type
INTERVENTIONAL
Enrollment
40
Start Date
2026-02-22
Completion Date
2026-07-12
Last Updated
2026-09-11
Healthy Volunteers
No
Interventions
virtual reality
Participants in Group A underwent therapy using the Wii-Fit program, engaging in 30-minute sessions, three times weekly, for three consecutive months. The Nintendo Wii Fit setup comprises a balance board integrated with a force plate and four pressure sensors, which evaluate the center of pressure (COP) and the distribution of load across the board. The intervention included three sequential exercise sets.
whole body vibration
participated in whole-body vibration (WBV) exercises using the KY-3001 fitness machine. Sessions were conducted three times per week over a period of three months, with each session lasting 30 minutes. Each session began with a 5-10-minute warm-up, which included three minutes of walking followed by stretches targeting the hamstrings, quadriceps, and calves
Locations (1)
Cairo university
Giza, Egypt