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Clear Hands Challenge: A Digital Serious Game for Surgical Hand Preparation Training in Nursing Students
Sponsor: Bozok University
Summary
This pilot study evaluated the use of Clear Hands Challenge!, a digital serious game designed to support surgical hand preparation training in nursing students. Third-year nursing students participated in a 6-week, single-group educational intervention consisting of 18 planned game sessions. Participants' surgical hand preparation performance was assessed in a standardized skills laboratory before and after the intervention using the Surgical Hand Preparation Skill Checklist. Performance assessments were video-recorded and independently evaluated by two assessors who were blinded to the assessment time point. Game-use data, including the number and duration of sessions and technical events, were recorded through system logs. Participants' game experience, perceived motivation, perceived ease of learning, and perceived usefulness of corrective feedback were also assessed. The study was designed as a single-group pilot evaluation. Because there was no control group or random assignment, changes observed between the pre-intervention and post-intervention assessments cannot be attributed specifically to the digital serious game.
Official title: Clear Hands Challenge: A Single-Group Pilot Evaluation of a Digital Serious Game for Surgical Hand Preparation Training in Nursing Students
Key Details
Gender
All
Age Range
18 Years - 30 Years
Study Type
INTERVENTIONAL
Enrollment
30
Start Date
2026-01-01
Completion Date
2026-09-01
Last Updated
2026-09-25
Healthy Volunteers
Yes
Conditions
Interventions
Clear Hands Challenge! Digital Serious Game
Clear Hands Challenge! is an HTML5-based digital serious game designed to support surgical hand preparation training in nursing students. Participants were scheduled to complete 18 game sessions over 6 weeks, with at least three sessions per week. The game included separate educational activities addressing surgical hand preparation with antimicrobial soap and water and with an alcohol-based surgical hand rub. Procedural tasks were presented sequentially. Correct responses received immediate confirmatory feedback, whereas incorrect responses received corrective feedback and an opportunity to repeat the task. The game generated a formative performance score ranging from 0 to 100. Intervention exposure was recorded through system-generated logs.
Locations (1)
Yozgat Bozok University Faculty of Health Sciences Nursing Department
Yozgat, Turkey (Türkiye)