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The Effect of Virtual Reality-Assisted Escape Room Experience
Sponsor: Ege University
Summary
The aim of this study is to improve associate degree Dialysis Program students' Basic Life Support (BLS) knowledge and skills through a virtual reality (VR)-supported escape room intervention. Using a pretest-posttest experimental design, the study will include 60 students. The experimental group will receive VR-based gamified BLS training, while the control group will receive traditional BLS training. Data will be collected using a Descriptive Information Form, the Virtual Reality Attitude Scale, and the Game Experience Scale. The study is expected to provide evidence on the use of VR and gamification as experiential learning approaches in BLS education.
Official title: The Effect of Virtual Reality-Assisted Escape Room Experience on Associate Degree Students'Basic Life Support Knowledge: An Experimental Study
Key Details
Gender
All
Age Range
18 Years - Any
Study Type
INTERVENTIONAL
Enrollment
60
Start Date
2025-12-12
Completion Date
2026-10-12
Last Updated
2026-09-29
Healthy Volunteers
Yes
Conditions
Interventions
Virtual Reality-Supported Escape Room Training
Participants will receive basic life support (BLS) training through a virtual reality (VR)-supported escape room scenario. Participants will work in groups of three, with one participant acting as the "Operator" and two participants serving as "Guides." The Guides will monitor the VR environment and provide verbal guidance to the Operator. Roles may be rotated during the activity. The scenario will include QR codes and on-screen clues and will focus on critical steps of cardiopulmonary resuscitation (CPR).
Control Intervention
Participants will receive basic life support (BLS) training using traditional educational methods, including face-to-face instruction and instructor-led demonstration.
Locations (1)
İzmir Kavram Meslekyüksek Okulu
Izmir, İzmir, Turkey (Türkiye)