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Development and Validation of Acceptance Questionnaire for The Use of Virtual Reality in Upper Limb Rehabilitation
Sponsor: Mahmoud Aboraya
Summary
The development of an Arabic questionnaire to assess acceptance of VR in upper limb rehabilitation would include adapting Technology Acceptance Model TAM, followed by panel review for content validity. Subsequently, a pilot testing with a sample of patients that would be followed by face validity testing then administering the revised instrument to a larger sample for comprehensive psychometric evaluation. Reliability would be established through internal consistency and test-retest parameters, while validity includes construct validation via factor analysis and criterion comparisons with related scales
Official title: Development and Validation of Acceptance Questionnaire for The Use of Virtual Reality in
Key Details
Gender
All
Age Range
20 Years - 50 Years
Study Type
OBSERVATIONAL
Enrollment
150
Start Date
2026-05-12
Completion Date
2027-06
Last Updated
2026-09-30
Healthy Volunteers
No
Conditions
Interventions
Physical rehabilitation using virtual reality
Subjects would spend 15 mins to get acquainted to the lab and receive an orientation about the game and the hardware used then they would use BeatSaberTM available in the Meta store. In this game, the player holds a saber in each hand and cuts through blocks that appear from different locations. The system consists of a standalone VR headset meta quest. The headset is equipped with two handheld controllers, and a laptop, in addition to an LED display (108cm/43) to guide the activities during the session. After the VR session, the previously developed acceptance questionnaire would be given to the participants.
Locations (1)
Cairo University, Faculty of physical therapy, virtual reality lab
Cairo, Egypt