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Feasibility Study of a Co-Designed Gamified Medical Yoga App for Home-Based Cancer Rehabilitation
Sponsor: Linkoeping University
Summary
The project aims to develop a gamified medical yoga intervention through co-design with patients with cancer and key stakeholders, ensuring alignment with user needs and requirements. The first objective is to identify user and stakeholder needs, preferences, and requirements for effective home-based training. The project will then examine facilitators and barriers that influence patient engagement with gamification interventions. Subsequently, it will assess the feasibility, acceptability, including usability and acceptability, of the gamified AI yoga intervention for patients with cancer in real-world implementation contexts.
Official title: Co-Designing and Testing the Feasibility of a Gamified AI Medical Yoga App for Home-Based Cancer Rehabilitation
Key Details
Gender
All
Age Range
18 Years - Any
Study Type
INTERVENTIONAL
Enrollment
10
Start Date
2026-09-01
Completion Date
2028-12-31
Last Updated
2026-10-14
Healthy Volunteers
No
Conditions
Interventions
Medical yoga
Feasability testina a gamified yoga application for 2 months
Locations (1)
Linköping comprehensive cancer center
Linköping, Sweden