NOT YET RECRUITING
NCT06552195
Augmented Reality in Learning Anatomy: The TEACHANATOMY Randomized Cross-over Trial
Cadaver use in anatomy education is undergoing several limitations in many universities, due to high costs, time constraints and supply difficulties. As alternatives to cadaver dissections, new teaching methods based on visual technologies, such as augmented reality (AR), are being implemented worldwide.
Augmented reality (AR), based on virtual interactive 3-dimensional elements (holograms) overlaid in the real-world, represents a promising alternative to explore the human body. In this study, we will test the efficacy of AR as an alternative teaching method in anatomy education by comparing traditional learning methods based on 2-dimensional (2D) images, videos, and online learning programs with the novel AR learning module The primary endpoint will consist of the score in the final theoretical and practical knowledge tests, assessed at two timepoints: immediately after the study session and after 3 months.
Secondary endpoints will include adverse health symptoms and user experience, assessed immediately after the study session.
Gender: All
Ages: 18 Years - 25 Years
Augmented Reality
Anatomy Education