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Clinical Research Directory

Browse clinical research sites, groups, and studies.

2 clinical studies listed.

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Cardiorespiratory Fitness or Endurance

Tundra lists 2 Cardiorespiratory Fitness or Endurance clinical trials. Each listing includes eligibility criteria, study locations, and direct links to research sites in the Tundra directory.

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ENROLLING BY INVITATION

NCT07390695

The Researchers Would Like to Conduct a Trial Using Gamified Exercise to Increase Cardiorespiratory Fitness and Intention to Quit Smoking Among Hardcore Smokers Who Are Also Physically Inactive.

The goal of this quasi-experiment is to learn if a gamified exercise works to improve cardiorespiratory fitness in physically inactive hardcore smokers. It will also learn about the effects of smoking cessation. The main questions it aims to answer are: * Does a gamification of a structured training program improve the cardiorespiratory fitness and smoking cessation behavior among smokers? * Is there any mediating effect from the level of physical activity between a gamified exercise and cardiorespiratory fitness? * Will the smokers engage in the gamified exercise within the 12-week intervention? This is a no-control group. The quasi-experiment will be conducted within one group (paired data).

Gender: MALE

Ages: 17 Years - 45 Years

Updated: 2026-02-05

1 state

Cardiorespiratory Fitness or Endurance
Smoking Cessation
RECRUITING

NCT06396182

Effect of Virtual Reality Exercise Versus Aerobic Training on Performance and Endurance in Physical Therapy Students

Low levels of physical activity and sedentary lifestyle have become a major public health problem contributing to the prevalence of many chronic diseases and reduced life expectancy worldwide, and also increase the risk of heart disease, stroke, hypertension, type 2 diabetes, dementia, depression, excessive weight gain, and breast and colon cancer. Physical activity improves functional health and quality of life. (Iva Sklempe Kokic et al., 2019). In Middle East, Insufficient physical activity and sedentary behavior are key risk factors for obesity and other diseases leading to premature mortality. Regular physical activity can improve self-esteem, cognitive performance, and academic achievement in young people. (Sonia Chaabane et al., 2020). University students, due to the time spent in classes, studying or in front of computers, form part of the population most at risk of adopting sedentary behavior. Different studies have shown that the transition to university studies is usually associated to a decrease in physical activity and an increase in sedentary behavior as a result of lifestyle changes, as well as psychosocial factors. (Cotton et al., 2016). Exercise is often perceived as boring and hard, thereby causing adults and students shy away from physical activity -related behaviors after long days of work and/or school. Instead, individuals are more interested in leisure activities, such as video games, Thus, the combination of video games and engaging in physical activity (e.g., virtual reality -integrated exercise) may trigger their interest and improve their physical activity behavior. (Jiali Qian et al., 2020). So, this trial aim to find if the virtual reality exercise as a new modality will make sedentary physical student more interest to adherent to exercise than conventional aerobic training so makes them more physically active which will enhance their academic performance and endurance.

Gender: FEMALE

Ages: 18 Years - 25 Years

Updated: 2024-05-02

1 state

Cardiorespiratory Fitness or Endurance