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Clinical Research Directory

Browse clinical research sites, groups, and studies.

4 clinical studies listed.

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Education, Medical, Undergraduate

Tundra lists 4 Education, Medical, Undergraduate clinical trials. Each listing includes eligibility criteria, study locations, and direct links to research sites in the Tundra directory.

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RECRUITING

NCT07350278

Comparing Virtual Reality Simulation to High Fidelity Simulation as an Educational Modality for Electroconvulsive Therapy Training: A Non-Inferiority Study

The goal of this prospective, open-label non-inferiority randomized controlled trial is to investigate if Virtual Reality (VR) based simulation are an effective training tool for novice medical trainees. The main questions it aims to answer are: * Is the VR-based electroconvulsive therapy (ECT) training program non-inferior to traditional, mannequin-based ECT training programs in fostering ECT skill acquisition? * What are the changes in confidence in administering ECT, as well as number of training repetitions completed in the VR and mannequin training groups? * What is the ease of use of the VR-based ECT training program? Researchers will compare the VR-based ECT training program to a mannequin-based ECT training program to see if the VR-based ECT training program is comparable to traditional methods at training for ECT. Participants will: * Complete an ECT skills assessment at the beginning and end of the study session. * Watch a 30-minute didactic ECT lecture video. * Be randomized to either the VR ECT simulation group or the mannequin ECT simulation group and be given 30 minutes to practice ECT administration with their assigned education tool.

Gender: All

Updated: 2026-08-10

1 state

Education, Medical, Undergraduate
Electroconvulsive Therapy
Virtual Reality Simulation
COMPLETED

NCT07727447

Virtual Reality and Lived-Experience Speakers in Homelessness Education: A Mixed-Methods Study of Medical Sciences Students' Empathy and Attitudes Toward People Experiencing Homelessness

The goal of this study is to learn whether a virtual reality experience about homelessness, used together with talks from people with lived experience of homelessness, can improve empathy and attitudes toward people experiencing homelessness in undergraduate medical sciences students. The main questions it aims to answer are: * Do students who complete a virtual reality experience before hearing from lived-experience speakers show greater improvement in attitudes toward people experiencing homelessness than students who hear from the speakers without prior virtual reality exposure? * Do students who complete a virtual reality experience before hearing from lived-experience speakers report greater engagement with the speaker talks than students who hear from the speakers without prior virtual reality exposure? * How do students describe the distinct value of virtual reality and lived-experience speakers in supporting empathy development and understanding of homelessness? * How does the order of virtual reality and lived-experience speaker activities influence student learning? The study hypothesis was that students who completed the virtual reality experience before hearing from the lived-experience speakers would show greater improvement in attitudes toward people experiencing homelessness, as measured by the Attitudes Toward Homelessness Inventory and the Health Professionals' Attitudes Toward the Homeless Inventory, than students who heard from the speakers without prior virtual reality exposure. The study also hypothesized that students who completed the virtual reality experience first would report greater engagement with the lived-experience speaker talks. Researchers compared two groups of undergraduate medical sciences students. One group completed the virtual reality experience before hearing from guest speakers with lived experience of homelessness. The other group heard from the guest speakers first and completed the virtual reality experience after the post-intervention survey. Researchers compared the groups to see whether completing virtual reality before the speaker session led to greater changes in students' empathy, perspective-taking, and attitudes toward people experiencing homelessness. Participants completed online surveys before and after the educational sessions. Students were invited to take part in focus group discussions about the virtual reality experience, guest speakers, empathy, and learning

Gender: All

Updated: 2026-07-27

1 state

Empathy Towards People Experiencing Homelessness
Education
Education, Medical, Undergraduate
NOT YET RECRUITING

NCT07031960

3D Eye Movement Simulator for Medical Education

The goal of this clinical trial is to evaluate whether a new 3D-printed eyeball movement simulator improves medical education compared to traditional teaching methods. The main questions it aims to answer are: Does using the 3D simulator help medical students better understand eye anatomy and muscle function compared to standard lectures and textbooks? How do students rate the usability and effectiveness of this new teaching tool? Researchers will compare two groups of medical students: One group will learn using the 3D simulator The other group will receive standard teaching methods Participants will: 1. Complete a pre-test to assess their baseline knowledge 2. Attend training sessions using either the 3D simulator or standard methods 3. Take a post-test to measure learning improvement 4. Provide feedback about their learning experience 5. Take a post-intervention exam and satisfaction survey 6. Participate in focus groups about their learning experience The study will help determine if interactive 3D models can enhance medical education about eye movements.

Gender: All

Updated: 2025-06-22

Education
Education, Medical, Undergraduate
Education, Medical
NOT YET RECRUITING

NCT06991933

Construction and Educational Impact of Plastination Models of the Limbic System, Basal Nuclei, Cerebellum, and Human Spinal Cord

Purpose: This educational trial aims to assess whether plastination models for neuroanatomy training (limbic system, basal ganglia, cerebellum, spinal cord)" improve medical students' understanding of central nervous system anatomy compared to traditional educational methods. It will also evaluate student satisfaction with this teaching tool. Key Questions: 1. Do plastination models for neuroanatomy training (limbic system, basal ganglia, cerebellum, spinal cord) enhance test scores in neuroanatomy examinations? 2. How do students perceive the educational value of these models? Study Design: Researchers will compare two teaching methods: * Intervention group: Learns using plastination models for neuroanatomy training (limbic system, basal ganglia, cerebellum, spinal cord) * Control group: Learns using standard 2D atlases, power point and plastic models Participants will: 1. Complete a pre-intervention anatomy knowledge test 2. Attend 4 weekly neuroanatomy sessions using their assigned method 3. Take a post-intervention exam and satisfaction survey 4. Participate in focus groups about their learning experience

Gender: All

Updated: 2025-05-28

Education
Education, Medical
Education, Medical, Undergraduate