Game Intervention for Resilience
The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress.
The main questions it aims to answer are:
* Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up?
* Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?
Researchers will compare the game-based intervention to a waitlist control group to see if the game leads to better emotional and mental health outcomes.
Participants will:
* Be randomly assigned to either the game-based intervention group or the waitlist control group
* Engage with the assigned program for 10 days within two weeks
* Complete psychological assessments before and after the intervention, and again at 3-month follow-up
Gender: All
Ages: 23 Years - 35 Years
Chronic Stress
Trauma Exposure
Resilience, Psychological
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