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Tundra lists 2 Problematic Smartphone Use clinical trials. Each listing includes eligibility criteria, study locations, and direct links to research sites in the Tundra directory.
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NCT07467057
Reducing Digital Distractions to Improve Time Management Among Nursing Students
This study examines whether a short digital abstinence intervention can reduce digital distractions and improve time management among undergraduate nursing students. Excessive smartphone and social media use has been associated with decreased academic productivity, impaired concentration, and poor time management in university students, particularly in demanding programs such as nursing. This quasi-experimental study will evaluate the effectiveness of a brief intervention in which participants limit or abstain from non-academic smartphone use for a defined period. Nursing students will be assessed before and after the intervention using validated measures of digital distraction and time management. The findings of this study aim to determine whether reducing digital distractions can enhance students' ability to manage their time effectively and improve their academic focus. The results may inform strategies for promoting healthier digital habits and improving academic performance among nursing students.
Gender: All
Ages: 18 Years - 25 Years
Updated: 2026-03-12
1 state
NCT06750978
Interventions for PSU Among College Students
This project proposes to evaluate the feasibility and effects of behavioral intervention strategies on problematic smartphone use among college students. The project proposes to evaluate three behavioral intervention components- self-reflection via actively monitoring phone usage, increasing engagement in non-smartphone activities, and contingency management (i.e., financial incentives) - on short-term and long-term reductions in problematic smartphone use (PSU) among college students. The research team will develop a mobile application, referred to as the app, to collect data on a subject's daily phone usage and activity engagement. The app will comprise three features, with specific sets of features being activated during different phases. * Feature 1: The app will autonomously track the time spent on the apps categorized as social media and gaming. * Feature 2: The app will display the daily amount of usage on social media and gaming apps, with an option for a subject to confirm their acknowledgment of the daily time spent. * Feature 3: The app will display an option for subject to confirm their engagement in the alternative activities as planned.
Gender: All
Ages: 18 Years - Any
Updated: 2024-12-30
1 state