Tundra Space

Tundra Space

Clinical Research Directory

Browse clinical research sites, groups, and studies.

2 clinical studies listed.

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Sub-acute Stroke

Tundra lists 2 Sub-acute Stroke clinical trials. Each listing includes eligibility criteria, study locations, and direct links to research sites in the Tundra directory.

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RECRUITING

NCT07576166

Combined Effects of Rhythmic Breathing and Balance Training on Balance and Trunk Control in Stroke Patients

The goal of this study is to evaluate the combined effects of rhythmic breathing and balance training on balance, trunk control and postural control in patients with sub-acute stroke. The main questions it aims to answer are: * Will there be a difference in combined effects of rhythmic breathing exercises and balance training on balance and trunk control in patients with stroke? * Will there be no difference in combined effects of rhythmic breathing exercises and balance training on balance and trunk control in patients with stroke? The participants will be evenly divided into two groups, * the experimental group will receive rhythmic breathing exercises along with balance training and conventional physical therapy * the control group will only receive balance training and physical therapy. Both the groups will perform their respective exercises for 60 minutes, 3 days a week for consecutive 8 weeks.

Gender: All

Ages: 45 Years - 65 Years

Updated: 2026-05-08

1 state

Sub-acute Stroke
RECRUITING

NCT06892886

Using Immersive Virtual Reality for the Upper Limb Rehabilitation of Post-stroke Subjects

Stroke produces brain damages that results in sensory, motor, and cognitive impairments which reduce the patient's quality of life and social participation. Upper limb recovery is a complex process whose goal is to allow the patients to gain, in part or completely, independence in daily living activities, for that it represents one of the most important rehabilitation focus. Virtual reality is a fairly recent approach able to simulate concrete movements and functional tasks in a higher dosage compared to other therapies. It seems that the use of VR could improve limb function, however, the amount of this gain is still unclear because of insufficient evidence. This study aims at quantitatively investigating the effectiveness of an HMD immersive virtual reality system on the upper limb functioning in subacute stroke survivors.

Gender: All

Ages: 18 Years - 80 Years

Updated: 2025-03-25

Sub-acute Stroke