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COMPLETED
NCT06175559
NA

Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia

Sponsor: Zhu Dian

View on ClinicalTrials.gov

Summary

This study explores the potential of an interactive narrative game to enhance medication adherence among stable schizophrenia patients. Employing participatory design methods, game's development and testing process actively involved patients and individuals closely connected to their daily lives. Artificial Intelligence-Generated Content (AIGC) facilitated swift iterations in game's visual style and content. During game therapy, patients are tasked with making decisions based on presented situations, which influence the course of the narrative.

Official title: Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia:Exploratory Research

Key Details

Gender

All

Age Range

18 Years - 60 Years

Study Type

INTERVENTIONAL

Enrollment

20

Start Date

2023-09-01

Completion Date

2025-09-01

Last Updated

2026-04-30

Healthy Volunteers

No

Interventions

COMBINATION_PRODUCT

Healing Town: Embedded Narrative in Interactive Game (Psycho-education Tool) Design

The narrative-based medication intervention game "Healing Town" in this study employed a multidisciplinary participatory design approach rooted in narrative theory and behavioral psychology models. The game consists of two perspectives: narrative decision stories and cognitive games. The investigators initially employed participatory design methods to determine the plot and elements within the game, then embedded the conclusions into the therapeutic elements of the game

Locations (1)

Shanghai Jiao Tong University

Shanghai, Shanghai Municipality, China