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Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia
Sponsor: Zhu Dian
Summary
This study explores the potential of an interactive narrative game to enhance medication adherence among stable schizophrenia patients. Employing participatory design methods, game's development and testing process actively involved patients and individuals closely connected to their daily lives. Artificial Intelligence-Generated Content (AIGC) facilitated swift iterations in game's visual style and content. During game therapy, patients are tasked with making decisions based on presented situations, which influence the course of the narrative.
Official title: Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia:Exploratory Research
Key Details
Gender
All
Age Range
18 Years - 60 Years
Study Type
INTERVENTIONAL
Enrollment
20
Start Date
2023-09-01
Completion Date
2025-09-01
Last Updated
2026-04-30
Healthy Volunteers
No
Interventions
Healing Town: Embedded Narrative in Interactive Game (Psycho-education Tool) Design
The narrative-based medication intervention game "Healing Town" in this study employed a multidisciplinary participatory design approach rooted in narrative theory and behavioral psychology models. The game consists of two perspectives: narrative decision stories and cognitive games. The investigators initially employed participatory design methods to determine the plot and elements within the game, then embedded the conclusions into the therapeutic elements of the game
Locations (1)
Shanghai Jiao Tong University
Shanghai, Shanghai Municipality, China