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Clinical Research Directory

Browse clinical research sites, groups, and studies.

3 clinical studies listed.

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Gamification in Health Education

Tundra lists 3 Gamification in Health Education clinical trials. Each listing includes eligibility criteria, study locations, and direct links to research sites in the Tundra directory.

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RECRUITING

NCT07276412

Study on the Effect of a Gamified Health Education Programme on Primary School Children

This randomised study evaluates the effectiveness of Health Education through a Gamified Health Programme on diet, sedentary behaviour and daily physical activity in primary school children.

Gender: All

Ages: 6 Years - 7 Years

Updated: 2025-12-11

1 state

Gamification in Health Education
Health Education
RECRUITING

NCT07229573

The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management

This randomised controlled trial aims to evaluate the effectiveness of serious game-based training for postpartum haemorrhage (PPH) management among third-year nursing students. The study employs a pre-test-post-test design with two parallel groups: an experimental group (game-based education) and a control group (traditional education). The sample size was determined by power analysis to be 70 students in total, with 35 students in each group. Participants will be assigned in a 1:1 ratio by computer-assisted block randomisation by a person independent of the research team; students and instructors will not be blinded, but the biostatistician performing the data analysis will be blinded. The intervention group will first receive traditional education, followed by gamification-based education including nursing interventions in the management of PPB; the control group will receive only traditional education. Data will be collected using the PPK Management Knowledge and Skills Assessment Form and the PPK Management Self-Confidence Scale.

Gender: All

Updated: 2025-11-17

1 state

Gamification
Gamification in Health Education
Nurse Education
+3
ACTIVE NOT RECRUITING

NCT07004985

Gamified and Form-Based Reinforcement in Midwifery Education: A Quasi-Experimental Study

This quasi-experimental study aims to evaluate the effect of reinforcement using Kahoot (a gamification tool) and Google Forms (an interactive quiz platform) on the academic achievement and motivation of midwifery students enrolled in the "Normal Birth and Postpartum Period" course. The study involves two intervention groups: one using Kahoot and the other using Google Forms. A total of 39 third-year midwifery students will participate. Academic success will be measured through pre- and post-tests, motivation levels through a validated motivation scale, and qualitative feedback will be obtained through student opinion forms. The study seeks to explore how different digital reinforcement tools affect learning outcomes and student engagement in midwifery education.

Gender: FEMALE

Ages: 18 Years - 30 Years

Updated: 2025-06-04

1 state

Educational Reinforcement
Midwifery Education
Student Motivation
+2