Video Modeling on Shot-Put Acquisition
Video modeling is widely used in motor skill instruction, yet its optimal modality and timing within a session remain unclear, particularly for complex athletic tasks. This study compared three video feedback modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video, administered at three session phases (warm-up, during the learning session, and after the learning session) on shot-put learning outcomes in novice university students. Sport science students aged 19-25 years were assigned to nine experimental groups and one control group in a 3 × 3 between-subjects factorial randomized controlled trial over nine weeks. Physical performance, technical score, selective attention, and episodic memory were assessed at three time points: the predictive session test (week 1), formative session test (week 5), and summative session test (week 9).
Gender: All
Ages: 19 Years - 25 Years
Motor Learning
Physical Activities
Video Modeling